Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing TV Hit

The post-apocalyptic TV show is back to streaming services, and it's fair to say that fans were delightfully shocked by the quality of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed various facets of the gamer's experience.

We followed Lucy the vault dweller, attempting to act with integrity and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his cult's authority and creates significant chaos in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any ethical bearings out in the contaminated wilderness.

Building Anticipation for a New Chapter

The show's first season ending revealed key information about the culprits behind the atomic conflict that trapped a group of people in underground vaults for an extended period. It also left several enigmas open for the upcoming chapter – and, now, hopes are significantly higher.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.

“Starting the initial season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the reception to the show, so this time people are arriving with more eagerness and different expectations.”

A New Vegas Vibe for the Next Installment

The new season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, even if it was somewhat buggy at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much rewarding to bring into the show.”

In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its tactile feel – its makers insisted on real props and locations were constructed, mirroring the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to appear as if it’s authentic.”

Indeed, virtually everything you see on-screen is physical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are portrayed by puppets, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by skilled directors who are also longtime fans, in collaboration with the visionaries behind the source material. This shared passion for the universe is evident in the finished show.

The second season is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This format will foster a altered audience reaction, a dynamic the creators themselves are eager to observe.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”

Melissa Hernandez
Melissa Hernandez

James is a writer and urban enthusiast who explores the intersections of culture, design, and city life.